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Morph Tags:

All Morph Tags:

  • +eidetic memory – You remember everything you encounter perfectly.
  • +hyper linguist – You can speak, or rapidly figure out, most languages.
  • +math boost – You can do complex mathematics in your head.
  • +mental speed (cognition) – You are +boosted on any roll using Cognition. Not compatible with other variants of mental speed.
  • +mental speed (intuition) – You are +boosted on any roll using Intuition. Not compatible with other variants of mental speed.
  • +mental speed (savvy) – You are +boosted on any roll using Savvy. Not compatible with other variants of mental speed.
  • +mnemonics(Min) – You have enhanced memory with better, but not perfect, recall.
  • +memory lock (Min) Blocks memory retention/recording when active
  • +modified behavior – You have been altered, either through psychosurgery or a morph implant, limiting your behavioral options
  • +oracles (Mod)– You have a memory buffer that stores all sensory input, even those you may not initially notice. You cannot miss noticing something important.
  • +skillware(Maj) – Artificial neural net that can be programmed with one or two skills the ego may not possess.
  • +stigmatized – You looked down on by certain groups or factions. During social interactions with them you are +glitched.

Biomorph-only Tags:

  • +adrenal boost – When activated in battle, may ignore any damage track tags until the battle is over.
  • +biomods(Min) – Basic biological enhancements that make you better than natural
  • +bioweave armor – Armor built into your flesh. Armor-1
  • +carapace armor – You have built-in, hard, obvious armor. Armor-2
  • +circadian regulation – You can control when, and how much you sleep. Too much use may cause you to become +glitched
  • +clean metabolism – Your symbiotic biome is engineered for cleanliness. You don’t stink, can’t get infections, can’t get cavities, and produce less solid waste.
  • +drug glands – You have specialized glands that can release one or a handful of drugs into your system at will.
  • +eelware – You have implants that emulate the effects of shock gloves (see Gear).
  • +emotional dampers – When activated, you are +boosted on any move to deceive or lie, but +glitched on any attempt to persuade or seduce.
  • +endocrine control – You can completely control your appetite and emotions and regulate pain. Gain the Emotion Suppression move.
  • +enhanced pheromones – You are +boosted in any social interactions with sexually compatible biomorphs.
  • +enhanced respiration – You can live comfortably in high or low pressure environments, and can hold your breath longer.
  • +gills – You can extract oxygen from breathing water
  • +hardened skeleton – You have one additional +scuffed level on the damage track.
  • +hibernation – You can enter a hibernative state where you consume very little oxygen and other resources.
  • +medichines – You have elaborate, custom built medical technology in your body. See the Damage and Healing rules for details.
  • +muscle augmentation – You are +boosted on non-combat feats of strength, including uses of Hard to take a chance.
  • +oxygen reserves – You have an internal supply of oxygen that can keep you alive longer in airless settings.
  • +poisonous – You have a specialized gland that can secrete a poison. You are immune to your own poison. Does not produce +nanotoxins
  • +reflex booster – Once per battle, you are +boosted on any Reflex stat roll.
  • +scent alteration – You can control your scent.
  • +sex switch – You can change your physical gender to male, female, hermaphrodite, neuter, or other combinations. The switch takes up to a week to complete.
  • +toxin filters – Your body filters out most poisons.

Synthmorph-only Tags:

  • +360 degree vision (Min) – You can see all around yourself.
  • +armor plating – Upgrades an intrinsic armor rating of +1 to +2
  • +cyberbrain (Maj) – Your Ego is susceptible to hacking
  • +extreme heat shielding – You can survive in extreme heat, but not in temperatures below 250C
  • +extreme pressure adaptation – You can survive in extremely high pressures, but not at normal habitat pressures.
  • +fractal digits – Your digits can split, then split, then split some more, allowing for micro-fine manipulation.
  • +gas jet system – You have built-in gas jets that let you navigate in low-G environments.
  • +hand laser – You have a built in, concealable, small laser weapon (2-damage, +implanted)
  • +increased speed – Your processing speed is increased, affecting your reaction time
  • +internal rocket – You have a rocket propulsion system in your body.
  • +invisibility – Your morph is built with metamaterials with a negative refractive index.
  • +lemon – Your body has a tendency to break down at inconvenient moments.
  • +lidar (Min)– You have a laser system that helps you judge range and speed and can image targets.
  • +magnetic system – You can cling to and move along any ferrous material.
  • +modular design – Your morph is designed to meld with others of its type to create larger structures for varied purposes.
  • +nanoscopic vision (Mod)– Can focus your vision to the nanoscopic level.
  • +pneumatic limbs – Your limbs can generate up to 7,000 newtons of force making for incredible jumps or strong punches.
  • +puppet sock (Mod) – Your morph can be remote-controlled or teleoperated (Synthmorphs AND Pods)
  • +radar – (Min) You have a radar system that helps you judge size, composition, and motion
  • +radar invisibility – You are invisible to radar
  • +reduced signature – Your morph has an unusually small radar cross-section.
  • +shape adjusting – Your morph is made of smart materials that can alter shape for varied tasks.
  • +structural enhancement – You are resistant to crushing, extreme pressures, torque, and other hazards.
  • +swarm composition – You are a swarm of bug-sized nanobots. You cannot lift objects or wield weapons or wear armor, but you can interface with computers, and slip into most spaces.
  • +synthetic mask – This synthmorph has a carefully crafted outer casing of flesh, fluids, even blood.
  • +weapon mount – Your morph can mount a single heavy weapon, using it without the usual penalties.

Bio and Synthmorph Tags:

  • +access jack(Min) – You have external ports that permit you to plug into computer systems or other people for direct communication.
  • +anti-glare (Min)– Your eyes or optical sensors resist bright flashes and glare.
  • +aquatic – You cannot operate outside of a liquid environment
  • +chameleon skin – You are +boosted on any move to conceal yourself from sight.
  • +chemical sniffer (Mod) – You can analyze chemicals in the air by smell
  • +coronal adaptation – You are able to survive the incredible heat of the sun’s corona, but few other places.
  • +cortical stack(Min) – Without this tag, there is no coming back from Dead. Hard to destroy unless special care is taken.
  • +cyberclaws – You have built in melee weapons that may or may not be concealable.
  • +dead switch (Min)– Cortical stack accessory: Upon death of the morph, cortical stack is fried and unrecoverable.
  • +direction sense (Min) – You have an instinctual knowledge of direction.
  • Drone Rig (Mod) - Bots are not glitched when following your orders, but are still limited to their moves and use their stats.
  • +echolocation – You can navigate by bouncing soundwaves off your environment
  • +ego sharing (Maj) – Your body is built to house multiple egos. Each ego can act separately provided the morph has enough arms / weapons for two or more. For biomorphs, often gained through a ghostrider module.
  • +electrical sense (Min)– You can sense nearby electric currents
  • +emergency farcaster (Maj R) – Extremely expensive cortical stack upgrade, constantly sends backup data to secure storage provided you’re within radio range. Also includes one-use neutrino broadcaster. Upon use, sends backup anywhere, through any jamming, but completely destroys the morph and all implants/upgrades.
  • +enhanced hearing (Min) – You are +boosted on any moves involving hearing.
  • +enhanced smell –(Min) You are +boosted on any moves involving smell.
  • +enhanced touch (Min)– You are +boosted on any moves involving the sense of touch.
  • +enhanced vision (Min) – You are +boosted on any moves involving eyesight.
  • +polarisation vision (Min) See Polarised light
  • +Radiation sense (Min) Detect radiation sources
  • +sonar (Min) Short range sonar
  • +extra limbs – You can carry and use more things at once
  • +flight – You can fly
  • +ghostrider module(Min) – You can carry around a second Ego inside your morph.
  • +grip pads – Gecko-feet. You can climb any object except those made specifically to counter you.
  • +hidden compartment – You have a secret compartment in your body
  • +high-g adaptation – You are adapted to function in high-g environments.
  • +high-pressure tolerance – You can survive in high-pressure environments others could not.
  • +hydrostatic pressure adaptation – You’re adapted for deep sea or thick atmospheric pressures
  • +impractical – Your body was designed for aesthetics, not practicality.
  • +low-pressure tolerance – You can survive in low-pressure environments where others could not
  • +mesh inserts (Min)– Permits instant, neural access to the mesh, permits the access the mesh basic move.
  • +multi-tasking (Mod)– Expensive cortical stack upgrade: constantly creates short-term forks for extra mental actions. Can roll multiple Cognition or Intuition-related moves at once. Not compatible with +mental speed.
  • +nanotat ID flux – You have an extremely expensive system that can forge nanotat IDs, fooling most ID sensors.
  • +nanotoxins – You have an implanted nanobot hive that creates toxins that can affect both biomorphs and synthmorphs. You are immune to your own nanotoxins. Highly illegal in most habitats.
  • +neurachem – Once per battle, you are +boosted on any Hard or Reflex stat roll.
  • +prehensile feet – You can grip and hold things with your feet just as well as your hands.
  • +radiation sense – You can sense the presence and approximate source of dangerous radiation.
  • +Remote backup link (Maj) Quantum farcaster for remote backup every 48 hrs
  • +skinflex – You can restructure your facial features and musculature and alter skin tone and hair color in about 20 minutes.
  • +skinlink – Can interface with electronics and mesh devices simply by touching them. This is a “wired” link and not subject to eavesdropping. Two people with +skinlink can communicate by touch.
  • +swim bladder – You have an internal bladder used for regulating depth in fluid or gas
  • +t-ray emitter(Min) – you can see through cloth, plastic, wood, masonry, composites, and ceramics. Requires enhanced vision
  • +temperature tolerance – You can exist comfortably in extreme hot or cold environments. Often this tag will specify the environment you’re designed to tolerate.
  • +vacuum sealing – Your morph is sealed against vacuum

Infomorph-only Tags:

  • +active countermeasures – You are +boosted to resist brain hacking attempts
  • +autodelete – You can delete yourself, even in systems where you don’t have the necessary permissions
  • +copylock – You cannot be copied, forked, or resleeved without the proper encrypted password.
  • +digital veil – You can hide other Tags running on your ego.
  • +emergency backup – You send automated backups through the mesh to a secure site every 48 hours
  • +hacking alert – You have a software package running that alerts you to hacking attempts
  • +mental repair – You have a program running that constantly seeks to repair data-damage to your ego. +boosted to all rolls on the trauma move
  • +panopticon – You are optimized to actively monitor more data feeds than most egos can handle
  • +virtual – You have no body. You have no damage track, just a sanity track. Virtual entities who attack you are trying to corrupt your ego. Attacks are resolved using the trauma move.